Thursday, June 18, 2009
The Two minute extended trailer was made by dividing up the Hydropolis into sections. The coastline, the island, the shell etc...
I had to export many 3ds models into sandbox. This was not an easy task. All up I probably spent about 20 hrs on how to export without errors but in the end I realized the SDKMOD was really just for exporting simple geometry objects and could not handle models with lots of vertices. A good way to export I found was to do the following steps:
1. Open model and select the same textured objects in that model
2. Export (selected objects only) as a DWG
3. Open new, import the DWG (change weld to 0.01)
4. Save into objects directory in crysis
5. Select the layer and export node.
By doing this it separates the same textured objects and puts it in a layer that can be exported more easily. This is how I was able to export most of the models into the shell.
Texturing didn't take as long to figure out. After reading the crymod.doc website I found out that sandbox only recognizes .dds format images when texturing. Using the plug in I got from Harry, I was able to adjust all textures in photoshop and saved as a square .dds format. Then Allan was able to apply them in sandbox using the material editor and changing the UVW mapping settings. Overall it turned out to be quite realistic.
Wednesday, June 3, 2009
Here is a link to my tutorials
Beginner level :
Wednesday, May 20, 2009
I will create a tutorial that explains how to capture still images within the crytek sandbox editor. Using the console commands a step by step explanation will be provided.
The medium result will be to capture video and sounds while in sandbox. Like the image capture, I will show this tutorial by using the console command in sandbox 2
The final tutorial will explain how to capture a demo recording within the crytek engine. This tutorial will show you how to record the actually events while playing the game
Tuesday, May 5, 2009
Strengths - Surrounding building where very well presented and the textures were applied well.
Weaknesses - More interavtive elements, Could have use AI to show scale and maybe more rendered images.
Strengths - Landscape, Nice AI and interior.
Weaknesses - Maybe the building is too tall for the surrounding area.
Strengths - Nice interior features, great textures on furniture.
Weaknesses - Could not get the picture of the overall design.
Strengths - Research into building, Nice scale video.
Weaknesses - Better scaled textures.
Strengths - Well planned landscape and nice interior features.
Weaknesses - Textures adn a bit plain in colour.
Making of the elevator was pretty easy following the tutorial. I decided that having a sliding door to open the elevator would be a good touch, so I found this tutorial on how to make sliding doors in sandbox and incorporated it with the elevator. The results were great. I then put sounds and triggers in for elevator, doors and switches.
Using the idea from the elevator tutorial we have decided to make the moving train in the underground the same way as we did on the elevators.