Wednesday, May 20, 2009

Projected outcomes for specialization


Easy Outcomes

I will create a tutorial that explains how to capture still images within the crytek sandbox editor. Using the console commands a step by step explanation will be provided.

Medium Outcomes

The medium result will be to capture video and sounds while in sandbox. Like the image capture, I will show this tutorial by using the console command in sandbox 2

Difficult Outcomes

The final tutorial will explain how to capture a demo recording within the crytek engine. This tutorial will show you how to record the actually events while playing the game

Tuesday, May 5, 2009

Team Feedback

Team Digilism

Strengths - Surrounding building where very well presented and the textures were applied well.
Weaknesses - More interavtive elements, Could have use AI to show scale and maybe more rendered images.

Team Orange

Strengths - Landscape, Nice AI and interior.
Weaknesses - Maybe the building is too tall for the surrounding area.


Team E-Vovle

Strengths - Nice interior features, great textures on furniture.
Weaknesses - Could not get the picture of the overall design.


Team Urbans

Strengths - Research into building, Nice scale video.
Weaknesses - Better scaled textures.


Team Omega

Strengths - Well planned landscape and nice interior features.
Weaknesses - Textures adn a bit plain in colour.

Progress

I have encountered some problems when importing into crysis from 3ds. When I export from 3ds to sandbox with no textures applied, I realised sandbox turns the objects into transparent items. To fix this we put barriers on the surfaces of the objects.



Making of the elevator was pretty easy following the tutorial. I decided that having a sliding door to open the elevator would be a good touch, so I found this tutorial on how to make sliding doors in sandbox and incorporated it with the elevator. The results were great. I then put sounds and triggers in for elevator, doors and switches.



Using the idea from the elevator tutorial we have decided to make the moving train in the underground the same way as we did on the elevators.